If we'd had to guess which Deep South Paranormal-er made his own moonshine, we'd have gone with Hart -- but it's actually Benny, who's enlisted Keith and Randy to help him finish a batch. Benny worries about fumes igniting, and about his wife igniting should she find out he's making booze, but it's Keith he should worry about, as everyone's favorite ghost-hunting crooner knocks over the tub. He shrugs that at least Mrs. Benny won't get mad now, but Benny looks, well, haunted.
On to the real haunting for the week: the Southdown Plantation in Houma, Louisiana. In its active days, the plantation had more than ten thousand slaves, and the owners treated them very badly -- "to the point of murdering them" at times, Keith notes. Locals have reported various mysterious encounters since the plantation shut down, with several involving a young girl, Anna, who died of yellow fever in the main house. The plantation's caretaker tells a creepy story of dozing off on the couch, then hearing a voice say right into her ear, "Get out."**
The caretaker also mentions that the name of the town, Houma, comes from the Native American tribe who originally settled the land, but were pushed out -- not peacefully -- by the Anglos.
The team splits up between the main house and the former slave quarters, and nobody's unaffected by the "pain and suffering," as Hart calls it, that's happened there. But for a while, nothing manifests, even though Benny in the attic, Keith on the second floor, and Hart out in the slave quarters all actively call the haunts. Then a door slams on the second floor of the main house, and something zips past them into the portrait room, where Keith decides to squeeze in at a vintage tea table and pretend to have a tea party with the ghost girl. Jonathan thinks that's vaguely ridiculous, and it's next door where the action starts when the thermal picks up a cold spot on an old doll. Benny feels something on his neck -- and then Jonathan sees a figure outside on the porch.
Whatever it is escapes -- possibly to the slave quarters, where Hart is hollering for Randy, saying the K2 meter is "off the chart, boy." The two of them play back the audio, and hear a voice -- not either of theirs -- saying the word "Houma."
The next day, the team decides the Anna story is a red herring; the Houma tribe is the real source of the apparitions. They split up again to follow the path along which the Native Americans were exiled to Bayou Sale. Some starved, others were murdered, and Bayou Sale became their burial ground.
Hart, Randy, and Kevin prepare for an evening of terror with a good old-fashioned Southern cookout: gator, frog legs, whole fish, even squirrel and some worms. Then it's sundown, and Hart, Randy, and Kevin climb into a fan boat to investigate the swamp proper while the others ride bikes down the bayou road. Well, Jon and Benny do; Keith and Kali don't know how to ride a bicycle. (Or how Benny managed to borrow the bikes from a nursing home; we never find that out either.)
It's quiet on all fronts for a while. Then Benny and Jon see a humanoid figure on the thermal. Benny rides ahead to get a closer look, but doesn't see anything, even with the help of a toy we haven't seen before -- Jon's laser grid.
Keith and Kali think they hear a war whoop in the distance, meanwhile, but when Keith's responding whoop doesn't get a response, they think maybe it's an animal they heard after all. And Hart has his "freeze-ons," but nothing much is going down on the fan boat. (Randy thinks that's something in itself, remarking that swamps aren't supposed to be that quiet.)
Then, a burst of activity, as Kali asks the air, "Did somebody kill you?" and gets a major reaction on the K2. Keith is feeling odd as well, and just then, the fan-boat team sees a strange shape on the thermal, and they all start hollering. Randy is positive it's not an animal: "Animals ain't tall and skinny." And that's enough evidence for the DSP team to pack it in for the night.
The next day, they recap their experiences for Rachel The Caretaker, assuring her -- and themselves -- that it wasn't a swamp rat they saw on their instruments. Rachel too hears "Houma" distinctly on the recorder. The hauntings may not stop, but the locals now have a better explanation for why they happen in the first place. Keith bids them "sleep well, lost spirits" as he sends us out with a tune.
You won't believe some of the things you hear from Hart!
The team must travel deep into the Bayou to get the answers of why a plantation is haunted.
The cast reflects on their memorable moments from Episode 3