The Lion, the Witch & the Warlord
Zeph, Johnny and D’avin are struggling to crack open the sealed Remnant, and so Zeph has the inspired idea to hook it up to D’avin’s nipples. The thinking is: D’avin’s DNA jives with the ship, maybe it’ll have some dominion over the Remnant. He, understandably, declines the offer. Later, everyone goes to Pree’s to celebrate Johnny’s promotion to Level 5 status. Slippery Nipples for everyone! But celebrations are cut short when Johnny is arrested by Killoys for the murder of Delle Seyah. Shape up, Johnny!
After an intense gunfight, D’avin busies the Killjoys so that Johnny, Dutch and Pree can escape safely. And also so he can torture an agent, Gared, for answers. It’s business…and pleasure. Pree directs the Killjoys to his old stomping grounds of Oron, where Johnny can hide out and where they can also recruit some scoundrels to their army. Pree was once the leader of the Ferran, the people of that planet, until he defected, leaving Lachlan (an old friend/lover/enemy) in charge. Lachlan makes them a deal: Dutch and Johnny will have to go head-to-head in a series of three trials, with Dutch fighting for Pree’s life and Johnny fighting for his safety. It’s an offer they can’t afford to refuse.
The tortured Gared squeals and tells D’avin that they were prepared to cryofreeze Johnny for a long-haul, which of course never happened. D’avin scrubs through some old security footage to see that Delle Seyah wasn’t actually murdered (of course not), but that she walked away wounded after Johnny’s attempt. This video, however, is not enough to convince RAC brass that Johnny is innocent — for that, D’avin will need to fetch Delle Seyah’s breathing body and put it up for display. A bit of a taller feat.
The first trial is a knife fight, which Dutch wins handily. The second is the re-construction of a rifle from its constituent parts, a challenge that the geek-king Johnny takes with ease. The third is a battle of the soul: Dutch and Johnny imbibe a truth serum that has them airing each other’s dirty laundry at each other. When fevers reach boiling, they’re knocked out by a nerve gas and tied up. Lochlan had planned the whole tournament as a setup to spite Pree, who broke his heart. Gared, who slipped Johnny a tracking device back at Pree’s bar, arrives on Oron to collect his due.
Back on Lucy, Zeph performs some hypnotic experiments on D’avin to help him locate Delle Seyah. Using a combination of the plasma, a hallucinogenic concoction, some wires, and high voltage, Zeph is able to induce in D’avin a kind of transcendental, astral trippy state that transports his consciousness straight to Delle Seyah’s cabin on Aneela’s ship. Whatever you cooked up, Zeph, bottle it, and sell it. Delle Seyah may not be able to see D’avin’s wraith, but Aneela can. Girl’s got powers for days. D’avin is able to use his eye witness account to prove Delle Seyah’s existence, and Zeph is able to use a combo of D’avins blood and the plasma to open the Remnant. But will she tell anyone?
Johnny’s body is temporarily frozen and stored in a shipping container while Gared offers to make Dutch comfortable for the return trip home. She makes herself comfortable, thank you very much, by blinding and knocking out Gared with some nerve gas she was keeping stored in her mouth. She frees herself and Johnny, and finds that Pree has also been given the green light by Lachlan. How did Pree negotiate his escape? He’ll never kiss and tell.
The Killjoys now reunited, they plan their next move. They’re going to need a cavalry of freedom fighters to take down Aneela and her well-armored ship. Vive la revolutíon!