After releasing the cult hit classic Shadow of the Colossus in 2005, it’s taken Fumito Ueda more than a decade to finalize his next title, The Last Guardian. So, how does he follow up what many believe to be one of the best video games ever made?
The trick, according to Ueda? Don’t so much focus on the game aspect, but try to create an experience that can essentially transcend the medium. At its core, the game is about a young boy who befriends a giant creature. The player must work with the creature to solve puzzles and explore the world. It’s a bizarre premise for a blockbuster video game from Sony, but Ueda thinks it will be worth the wait for fans looking for something that will break the typical video game mold.
Here’s an excerpt from his comments on Entertainment Weekly:
“I’m not so confident about how video games are perceived in the west. But at least in Japan, historically and even now, video games are seen as [the translator debates a few different translations, and lands on something like ‘lowbrow’]. That’s how they’re culturally perceived.
When I put out a game, I would want to try to knock down some of these barriers, these preconceived notions that video games have always had. To bring in people who aren’t gamers themselves, but they appreciate films, they appreciate music. I wouldn’t want to have my games to be retrofitted into, ‘Oh, it uses this game design formula, within these limitations or restrictions.’ I would want it to be a bit more opening and welcome to others. I want to try and break down some of the barriers that video games are supposed to be this way. It doesn’t have to be that way.”
The Last Guardian is set for release Oct. 25 on PS4.
(Via Entertainment Weekly)