Metal Gear Solid director gives update on long in-development film adaptation

Contributed by
Feb 20, 2017

The seminal video game series Metal Gear Solid was officially put into development for the big screen back in 2014 and now we finally have an update. Turns out things are looking pretty good.

Jordan Vogt-Roberts, who has been fairly busy with Kong: Skull Island, is finally getting his schedule cleared up to put some time into his Metal Gear adaptation. He opened up to Collider about the project, saying he's been spending some time with video game creator Video Kojima to collaborate on the direction and they're actively working on the script right now.

He also made it clear that this will be a Metal Gear movie, not a Mission: Impossible or G.I. Joe knockoff. It’s Metal Gear, so it should be Metal Gear. For fans, that’s great to hear.

The goal right now is to crack a story that fits the spirit of the franchise and uses the elements in a way that is true to the game ... and will make folks who have never hidden under a cardboard box fall in love with it. That could mean going lower budget and R-rated (a la Logan), or even a bigger budget, PG-13 tentpole. That's what they’re figuring out right now.

Check out an excerpt from Vogt-Roberts' comments below and the full interview here:

"I think that for me, I want to make the version of the movie that is most true to what it needs to be, so if that is a Deadpool or Logan route where you go with a smaller budget and you're able to make it R, great. If you need to blow it out more and really get that bigger budget and go PG-13, I think it could exist in both avenues. There are hyper-violent parts to Metal Gear but I would not necessarily call the hyper-violent part the core element of it versus like the tone and the voice and the philosophies that the characters exhibit. Those characters sort of are these walking philosophies, so I think nailing that part is far more important than thinking about the rating at this point, because right now we're just trying to get the best version of it.

"Beyond it being a video game movie, beyond the difference between active experience and passive experience and why people haven't been able to translate an active experience into a good passive experience in the shape of a film, beyond that question to me it's not even about being a video game movie, Metal Gear is an important story, an important set of characters. So it just needs to be approached right now from how we nail that, and once we nail that then budget questions will happen, then those things will happen down the road.

"Right now I'm just working with incredible producers and trying to make a version that you or a Metal Gear megafan would be proud of and where people would be comfortable with that version to say, 'I know this is different, I know this is not exactly the way a normal movie might go, but this is very Metal Gear' and that is what will make random Joe Schmoe in Nebraska who has no idea what Metal Gear is, that is what will make them fall in love with this franchise and with Solid Snake and these people, and that is what will make them say — beyond the nerdverse and things like that who already accept this thing as super-important — it's such a potentially massive thing that we're focused on getting that right first."

We probably still have a long wait until Solid Snake sneaks his way onto the big screen, but it's encouraging to hear Vogt-Roberts' passion for the project. If Kong: Skull Island lives up to expectations next month, it stands to reason he might actually have the clout to do what he wants with Metal Gear Solid. If you need a reminder of the cinematic potential for this franchise, enjoy this flashback to the '90s for the glorious PlayStation original:

(via Collider)