Last month, we gave you word on Universal's and Atlas Entertainment's big-screen plans for Kratos and crew. Screenwriters Marcus Dunstan and Patrick Melton chime in with an update on the script and the Greek word is good.
In an interview with IGN, the Piranha 3DD and Saw franchise writing duo delved into the adapted screenplay's structural plan and the mortal origins of the Kratos character:
"In the same way that Batman was grounded with Christopher Nolan's rendition, we were attempting to do that with Kratos," they said. "So that when we meet him -- like they're doing in this newest game, which is sort of a prequel to the original -- we're seeing him before he became the Ghost of Sparta, when he was just a Spartan warrior and he had family and kids.
"In the game...there's that attack from the barbarians and Kratos has to call upon Ares to help him. Really, that's going to be our first act break. Before then, he's going to be mortal, and he's going to have his family. We're going to learn about him and understand how he operates. So it's potentially 30 minutes -- give or take -- of building up this character so that, when he does turn and becomes the Ghost of Sparta, we understand him as a human and we understand the journey that he's going to take. We're emotionally invested, so that it could go beyond just this one movie."
Ares, the major antagonist, will also evolve into a greater, more proactive presence in their story.
"In the game, you know, he's immortal, and he doesn't really do much besides raid Athens. ... So we're trying to build him up a bit more so that he can become a true villain."
So, think the Saw scribes can wrestle this monstrous mythology and deliver a decent God of War draft? Or does their top-heavy resume just not make the cut for you?
(via You Bent My Wookie)