Throughout the month of June, Blastr will be celebrating our favorite digital diversions with Video Game Month: a look at some best, worst and wackiest from the world of shooters, space sims, strategy games and more.
The Super Nintendo spawned many super franchises with Super in the title, because this is the Super Nintendo and all the games are super, and how about that Super Scope Six, and we get it, Nintendo -- you're super. Thanks for asking.
But despite how super Nintendo insisted everything was, there are plenty of games and game franchises that died an ignoble death on Nintendo's sophomore system. And there are even more still whose sequels never quite matched the quality of what was originally achieved at the time.
So, hey, let's talk about some games that deserve a followup, a relaunch, a continuation, a followlaunchuation, if you're looking for a name that just slips right off the tongue. These are the 10 Super NES games that deserve a comeback.
I could've named many more, but that, fellow kids, is where you come in. Did I skip Zombies Ate My Neighbors? Spoiler alert -- I did. Do you think Phalanx deserves a sequel? Not I. And, if that's not bad enough, Aero the Acro-Bat is standing outside my apartment RIGHT NOW, staring up at my window and shedding a single tear, but I'm totally ignoring him! I acted like I was gonna wave him in, but then I just closed the curtain instead! I'm a monster!
Which is all to say that, after you read my list, make one of your own. Because there are a a lot of super games on the Super Nintendo to make many a super collection of super ALL RIGHT, ALL RIGHT, HERE'S THE LIST.
North American Release Date: November, 1991
Actraiser is this weird little Castlevania smooshed with SimCity hybrid game where you are God and you have to get back the powers that Satan stole from you by making people worship you, do stuff in your name, and also sometimes you turn into a statue that looks like Thor and sword your way through stuff, action-platformer style. It's pretty rad.
If you played the US version of this game in your uncle's house like I did (but not horking up butterscotch candies this time, because what is this, Karnov?) then the whole God/Satan thing might be a surprise to you. Apparently, Nintendo of America was not down with getting too religious in their games, so instead of God, you're "The Master" and instead of "Satan" you're fighting "Tanzra," which... I mean whatever. Tanzra sounds like someone's stripper stage name, so if Nintendo wants me to be The Master, I guess I'm not gonna argue...?
The bottom line is that, with current console and PC specs, you could make an Actraiser that's Civilization meets God of War, aka the best thing anyone has ever said out loud. I'm assuming you are, in fact, reading this out loud to all your friends and there's a lot of high-fiving going around. Now tell them I said that everyone in the game is a woman and, if they stop giving you high-fives, kick those people out of your house.
It's possible that playing God has gone to my head. But since Actraiser only got one SNES sequel and a mobile limited re-release in 2004, I'm pretty sure a new entry is worth the delusions of grandeur.
North American Release Date: September, 1991
There's a lot I could say about Final Fight and its subsequent sequels (although let's never speak of that awful PS2 games), but I think we all know why we're here today -- Mike Haggar.
I'm not saying Cody and Guy aren't righteous, beat 'em up hombres in their own right, but neither of them is a former professional wrestler who became the mayor of a city only to, NBD, tear off his shirt (but not his single overall strap) and save his daughter from an evil gang, vigilante justice style.
Sure, Haggar has access to the police of Metro City. He could probably call in help or favors from wherever. My dude's a rasslin', mustachioed civil servant, so you know he's got the hook-up in high and low places. But, oh, no. Spinning around real fast with his arms outstretched until the floor is littered with corpses -- that's the only path MIKE HAGGAR can see to victory. Do you wanna argue with that logic when presented by a lawfully-elected mountain-sized death beast?
Look, brawlers are a sorely underrepresented genre in the modern gaming landscape. It's like one day everyone decided they hated fun. Don't you want to slowly walk across a screen while punching things? What's wrong with you, the sum total of modern gaming? You make me frown.
And ain't no one more frown town about this tragic state of affairs than Mike Haggar, who I assume for my own happiness is a real dude, and Final Fight is his autobiography. That's right. Mike Haggar programmed a game that tells the story of how he beat up a gang full of dudes with mohwaks and dreadlocks and peoples of other nefarious hair styles. Also, Andre the Giant.
Well, I say we're overdue for the return of the classic beat 'em up brawler. So, step out from behind those oil tanks, Mike. Then pick up one of said oil tanks and throw it at literally anyone. We've waited long enough.
North American Release: December, 1993
This game. This @#$%ing game. Some of you are going to see the Lufia "series" on this list and think about how much you loved these games. But let me tell you what I remember -- SIDE QUESTS. Every time something interesting was happening, Timmy would fall down the well or someone's dog ran away, or any one of a list of ideas probably lifted direct from Lassie would occur that your team would have to deal with.
But if you were the right age in the early '90s, you played every single RPG that you could get your grubby mitts on. So, of course, you played Lufia. And I did, too.
And, you know what -- I bet a lot of you loved the side quests. That's exactly why Lufia is perfect for a return -- just imagine an open world version of this series. Sure, you could just play the main quest, discover the truth behind your hero's backgrounds, fight the bosses, save the world, or...you could never do any of that and just enjoy the side quests. Imagine a traditional '90s RPG world where you could just explore everything in your own time -- not just to grind, but to get to know every character in every town, find weird items, unlock specific spells and techniques by completing specific missions. A '90s RPG so stuff with side quests you could spend months on them without even touching the main quest could be really cool.
Developer: Copya System
North American Release Date: October, 1993
While refreshing myself on the ins and outs of this game, I found an article where the reviewer said it took them eight grueling years to beat Paladin's Quest.
To which I reflexively said "git gud casual," much to my dismay.
But look, really difficult RPGs aren't a bad thing in moderation, and there aren't many of them out in the world right now. Paladin's Quest is pretty hard, not least of all because you have to spend HP to cast spells. There aren't a ton of potions to be had, either. So, you gotta use your brain meats a little.
Plus, any game which begins with your protagonist oopsie-daisying into pressing a doomsday button that blows up their entire academy, thus kickstarting the apocalypse is OK by me. If there's a "you done @#$ed up, boy" in the first five minutes of your title? I'm on board. There was only one sequel that never even made it out of Japan. It's time to bring the quest that isn't Mystic back.
Secret of Evermore
Developer: Square Soft
North American Release Date: October 1, 1995
B-movies meet Secret of Mana is one of the strangest ideas Square ever thought up, but it's also one of the best ones. Whatever those dudes were smoking, we should all be so lucky to have some.
Evil butlers, a transforming canine sidekick, and a group of mad scientists all mixed up in what should have been a simple, Secret of Mana copy pasta game. Instead, Evermore is one of the most original and fun games from the SNES era.
In fact the only thing that Evermore didn't take from Mana that it could use in a sequel is couch co-op. Heck, Evermore might even benefit from some online play. So long as my dog can turn into a robot, I don't care.
North American Release Date: November 27, 1992
The Blazer Trilogy (Soul Blazer, Illusion of Gaia, Terranigma) represent a high water mark for Quintet's action adventure RPGs from the '90s. Each with their own unique battle and leveling systems, and style. It's impossible to choose the best, so I'm focusing on my favorite -- Soul Blazer.
The idea of fighting to rebuild and save the souls of a town, traveling in dungeons, within dreams, and even into creepy, living paintings is a neat set-up. But mostly, I just like talking to tulips and goats.
And there are a lot of tulips and goats and birds and tree stumps to talk to in Soul Blazer. There's even a dog who built a whole town! You can't say no to an adorable canine mayor, can you? You can basically talk to anyone except the bad guys who you just kill. It would be kind of weird to say 'sup to a dude before gutting them, I guess.
A new Blazer trilogy would be great. Updated graphics, a crafting system maybe, but mostly more tulips.
Teenage Mutant Ninja Turtles: Turtles in Time
North American Release Date: August, 1992
There have been plenty of games with Ninja Turtles on the masthead, but when's the last time one featured an actual masthead because the Turtles had traveled back in time and were on a pirate ship?
Turtles in Time is, hands down, the best Ninja Turtles game ever made. My cousin and I used to play it every week because we loved it so much. The boss battles, the Technodrome, "Bury my shell at Wounded Knee?" C'mon, bruh. This game rules.
Plus, the SNES version had extra levels and the brass knockers to include Rocksteady and Bebop with Tokka and Rahzar in the same game. That's what you call reaching across the aisle, friend. That's equal representation we can all get behind.
They tried to do a remake a few years back. It was terrible. There's a real balance in Turtles in Time that you can't just slap an HD remake skin over.
The Turtles are pretty popular again(in cartoon form, at least - sorry movies), so why not create a Turtles in Time Squeakquel? Heck, they had an episode of the new show recently in which the new turtles meet the old, '90s versions, right? Why not do a Turtles traversing their own alternate dimensions? There have been enough incarnations (original comic, '90s 'toon, '90s movieverse, IDW stuff, cartoon network) you could make a ton of sweet stages that would serve as love letters to every player's childhood).
Look, Mutants in Manhattan was bad and had no couch co-op. Learn something, my Turtles. I'm Splinter right now, BTW. And Splinter loves him some classic SNES brawlers. Anyway, I'm a rat, blah, blah, blah, now somebody make this game.
North American Release Date: August 1, 1992
When a new Mario Paint wasn't a Wii U launch title I was aghast. Aghast, I say! A home console whose core selling point is a controller with a big touch screen on it? I mean...literally what else would be the point of that, other than a new Mario Paint?
Mario Maker is cool as an alternative, and if you've played it you know that making impossibly hard levels to torture your friends with is a great alternative to punching strangers in the face to alleviate stress. Imma let you finish, but Mario Paint was one of the most inspiring games for creatives of all time. OF ALL TIME. Learning to draw, animate, compose music, and swat flies? That's what I call life-changing.
I know plenty of composers and artists who got their start on Mario Paint. And sure, there are computer programs for a lot of that stuff now, but a suite of Nintendo licensed characters for to make arts with? Considering that almost everything has a touch screen these days, that just seems like a no-brainer.
Final Fantasy III (VI)
North American Release Date: October 11, 1994
Final Fantasy IV got The After Years (more like The After Thoughts), VII has had a myriad of spin-offs, X got X-2...there have been remakes of many FF game before, but Final Fantasy VI is often suspiciously absent.
Popular opinion time: Final Fantasy VI is the best Final Fantasy game, period. VII is cool and all, IV has dragoons and spaceships, but VI is the game in which the world gets destroyed halfway through, and then you become an opera singer. You can't beat that!
I would contend that FFVI has one of the, if not the, strongest cast of characters, one of the best villains, and some of the most interesting side quests in any RPG from any era, ever. And don't even get me started on that Nobuo Uematsu score, boo boo. Terra's theme? Chills, man.
There are rumors that, much like, FFVII, VI may get a modern remake, but honestly, I think it would be neat to see an official sequel. Start with a fresh generation of heroes so new gamers can learn about Espers and the like before slowly brinigng fan favorites like Sabin, Celes, Shadow, and, of course, Terra back into the mix.
But whether it's a remake or a sequel, Final Fantasy VI is, for me, undoubtedly the FF game most worthy of getting an update for the current console generation.
Developer: Shiny Entertainment
North American Release Date: October 1994
A worm gets a super suit and a ray gun to shoot cats and ghosts and things. Well, I guess we can all go home, since there's literally nothing else that needs to be said to prove Earthworm Jim deserves a new sequel.
You still here? Alright, fine.
Look, other than one 16-bit sequel and an HD remake, Jim is waaaaaay overdue for a sequel. Moreso than Rayman or Mega Man or Sonic the Hedgehog. Jim just exudes weirdness in a way that's worm head and super shoulders above even the weirdest platformers of the '90s, and that's really saying something. Did I mention the princess you're supposed to save gets crushed by a cow at the end? SPOILERS.
Whether it's 3D, cel-shading, or whatever, Jim's platform parody could spawn indefinite wormy sequels. Heck, maybe it'll even spawn a sequel to Worms, too!