With Activision finally confirming remastered versions of the first three Spyro the Dragon games in the Spyro Reignited Trilogy, it's time to take a look back on the series. Spyro is a character that so many PlayStation fans grew up with and have been clamoring for remastered games to play the original trilogy.
The new versions of the game will include over 100 levels, enhanced environments, improved controls, recreated cinematics, and even a return of familiar voice actors to reprise their roles, even Tom Kenny as Spyro. The soundtrack is being given an overhaul, too.
The Spyro Reignited Trilogy is making its way to PlayStation 4 and Xbox One today, so let's take a look back at five awesome moments from the Spyro series to whet your appetite for all things related to the purple dragon.
Spyro the Dragon: Title Screen
Flying into the world of Spyro was a thrilling moment from the start, seeing the Insomniac Games flag firmly planted on a mountaintop, and Spyro zooming in from off camera. Sure, we already had Crash Bandicoot a couple of years prior to this PlayStation classic, but it was a total game-changer with new mechanics, new lore, and a feel to it that no other game could match at the time. It was different and unique, even down to the title screen. Spyro grew to become one of the most iconic characters in platforming and it all originated in this unassuming game. We learned we could fly, breathe fire, and take charge of a living, breathing world with this purple dragon, and it will always stand out as an important moment to many of us. It may have only been a title screen, but it was the harbinger of so much more.
Spyro 2: Ripto's Rage: Scorch
This desert-themed level introduced us to child secret agents Handel and Greta for the first time, as well as some fun changes to the formula. You worked to reunite Handel and Greta so they can complete their "mission." There was also a fun detour where you needed to catch a literal barrel of monkeys, as well as plenty of other areas to explore beyond reuniting the twins. You also had to chase an annoying genie named Bombo throwing energy balls at you over and over as you ran through to the end, which was the hardest part of the entire level, especially as you had to start further and further away from the genie each time. It offered quite a bit of variety, and the level was quite lush in general, paving the way for future Handel and Greta encounters.
Spyro 3: Year of the Dragon: Enchanted Towers
This Spyro: Year of the Dragon level found Spyro working to blow up a statue of an evil sorceress that forced an entire community to erect in her honor. It was also full of gorgeous hues and fantastic level design. The level was found in the Forgotten Realms area, and featured a skateboard course you could complete as Spyro to earn special bonuses. You could also look for a worker named Lys's pet wolf, as well as explore the towers waiting in the distance with Spyro's flying ability. The twilight skies, destruction of the enormous statue, and the optional skateboarding scene made for a memorable time that was demonstrative of the very different modes Spyro could swap between.
Spyro the Dragon: Defeating Gnasty Gnorc
Landing in Gnasty Gnorc's lair after completing the rest of Spyro the Dragon was an adrenaline rush like no other, especially as you whizzed through the area in pursuit of your target. First, you had to chase him through the level through a narrow path. If you were too slow, you could lose him and find yourself running in a circle. There were various platforming sections you'd be subjected to during the encounter, all while the boss taunted you around every corner. It was a culmination of all the hard work you put in collecting treasure throughout the game and mastering Spyro's moves. Rewarding, and it capped the entire game off at that. Onto the next — or it would have been, if there were any other Spyro games at the time.
Spyro the Dragon: Tree Tops
Spyro the Dragon's Tree Tops was an interesting test of how well players could fare with a level placed entirely in the air, and explored exactly what the title implied: the tops of tall trees. Widely considered one of the hardest realms in the Spyro series, you needed to utilize speed and tact to catch up with Thieves, who had stolen your Gems. You could fall at any momen from the trees, and you'd simply die in the abyss below. The entire level was dark and foreboding, with an oppressive atmosphere that persisted no matter where you went. It was a dramatic, dense area that felt fantastic to explore, and emerging victorious felt even better.