EA Games has listened to the pay-to-play complaints of fans who bought Star Wars Battlefront II and will be unlocking all the hero characters and ships. These include characters like Luke Skywalker, Rey, Finn, Yoda, Han Solo, General Organa, Lando, and Chewbacca.
The company announced this progression update patch on the Battlefront II forums. "With all characters now having a Unit Level, we don’t want to limit anyone’s chance to progress as we change the way you interact with these characters," they wrote. "On top of that, we’ve brought a new location to the game! Bespin makes its return from the first Star Wars Battlefront as a new location for Blast, Heroes vs. Villains, Arcade, and for a limited time as Jetpack Cargo. We hope you enjoy this blast from the past."
Lastly, they unlocked "all Star Cards and Weapons in Arcade at Epic card level so that Arcade can be more freely used as a sandbox to try out new combinations. This change also provides more gameplay options for players who aren’t interested in playing Multiplayer." The message ended with an assurance that the game would continue to be fine-tuned "across a wide variety of areas."
This is only the latest update to the game, which was met with a large wave of backlash before it was even released to the public as players realized just how diffucult and expensive it would be to unlock certain content in the game via components called "Loot crates," which contain mysterious bonus materials, power-ups if you so choose to buy them. Before the complaints started rolling in, players were also required to spend a crazy amount of hours or money to unlock characters Luke Skywalker and Darth Vader, two playable personas they felt should have been unlocked from the very beginning.
This past November, someone actually calculated that, in its original form, Battlefront II would have taken 4,528 hours or $2,100 to beat in its entirety. This spawned memes where people underscored the idea that the company is more intersted in making money than an enjoyable and achievable gaming experience. In response, EA removed all "microtransactions" (or in-game purchases), at least temporarily, from the product. As a result of the controversy, EA's stock drastically fell, "wiping out $3.1 billion of shareholder value."