It's time to revisit Ant-Man and The Wasp, specifically its antagonist (if you can call her that), Ghost.
Originally, Ghost was going to have claws that would allow her to literally rip through the fabric of reality, notes Ant-Man and The Wasp concept artist Tully Summers on his ArtStation page. Alas, this was deemed too visually similar to Wolverine's claws.
But while glowing, reality-ripping claws would've certainly been cool, Summers loves the final look of the character. "I'm thrilled with what they did with character, and I love the choices they made," Summers tells SYFY WIRE. "I did design little touches that are there, but never focused on [them], as they would have slowed the narrative and action, like [the] containment generators on her suit that spin up and glow to show they are combating her quantum dissolution."
You can check out some of Summers' clawed concept art below:
Beyond claws, Tully also mentions another notable choice that Marvel made. Since there is a lot of action in Ant-Man and The Wasp, the studio also decided to scrap an idea that allowed Ghost to phase things out simply by touching them, opting for the full-body phase, more suited to fast-paced fight scenes, instead.
Still, choosing the look of the character wasn't hard, as Summers was heavily inspired by the comic book look of Ghost. Working with a bunch of reference material provided by Marvel Studios Visual Development Supervisor Andy Park, he was given a free space to let his imagination fly.
"It's one of the joys and challenges working there," says Summers. "You get to interpret characters that sometimes have seen many, many iterations over decades. I try to bring a fresh cinematic take that will stay true to the core of the character and hopefully please long time fans. Because of the large amount of reference available from the comics, I get to pick and choose what appeals to me. Certain repeating lines form one image, a mood or gesture from another. It's all inspiration, and hopefully I end up with something unique and appealing."
Luckily for Summers, he didn't have to wait until July's theatrical release to see his creation come alive on the screen.
"I saw some dailies of her scenes and knew right away she was bringing something special. I loved what she did with the character," he says.
One might call it hard to pin down the exact main villain in Ant-Man and The Wasp, but if we had to wager a guess, we'd say, more than Ghost, it's man's avarice and the effect greed has on individual human beings.
Yes, Sonny Burch (Walton Goggins) is not a nice dude, but he's so crummy because he's after Hank Pym's shrinking tech that would make him rich beyond his wildest dreams; money drives him, in other words. On the other side of the spectrum, you've got Ghost (Hannah John-Kamen), a result of Doctor Pym's greed for knowledge and credit. Pym's ego got so bad, that he (supposedly) discredited his own partner, Ghost's father.
This drove him to try a dangerous experiment that killed him and his wife and left his daughter, Ava, with a condition that nearly wiped her from physical existence. Naturally, Ava thirsts for revenge, but with her abilities, she is able to walk through walls and other solid matter with a suit designed by another one of Hank's old colleagues, Bill Foster (Laurence Fishburne).
Sadly, we couldn't get Tully to give us any intel on the future of Ghost and Foster in the Marvel Cinematic Universe.
"Sorry no. We're sworn to secrecy."
Head on down to our not-so-micro media gallery below for a look at more Ghost concept art by Tully Summers...