Artist Tadd Galusha on IDW's new TMNT/Ghostbusters 2 miniseries

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Nov 1, 2017, 8:05 PM EDT

Back in 2014, IDW launched a crazy, crowd-pleasing crossover series melding the worlds of the Teenage Mutant Ninja Turtles and the Ghostbusters.

Though it only ran four issues, fans gobbled it up and critics applauded its fun, colorful adventures marrying the two supernatural fantasy franchises, which both began life in 1984.


A new sequel miniseries is set to strike Nov. 1, and more trans-dimensional antics are due to unravel in the pages of the weekly miniseries. Written by TMNT vets Erik Burnham and Tom Waltz, with the distinctive animation-style art by main artist Dan Schoening, Teenage Mutant Ninja Turtles/Ghostbusters 2 will run for five issues and will also feature a talented crew of additional artists like Tadd Galusha, Pablo Tunica, Mark Torres, and C.P. Wilson III.


Here's the series solicitation synopsis:

The two beloved franchises reunite for a new adventure more action-packed and hilarious than ever! The Turtles are stuck in a ghost dimension by an old adversary and only the Ghostbusters can save them. The ensuing adventure will be an inter-dimensional romp like never seen before!

SYFY WIRE spoke with artist Tadd Galusha (Godzilla) about this next mashup mission mixing the paranormal exterminators and the pizza-loving heroes in a half shell, what sort of heroic hijinks readers can anticipate, and his rewarding time bringing Winston and Leonardo together and to life.

Have a peek below at our exclusive interview and gallery of pages, covers, and concept art from the first two issues, then tell us if you're gonna pick up this peculiar pairing when the first far-out issue of IDW's Teenage Mutant Ninja Turtles/Ghostbusters 2 drops Wednesday, Nov. 1.


Can you give us a tour of what to expect in TMNT/Ghostbusters 2?

Tadd Galusha: It's a weekly series for the month of November, and it's pretty much where the Turtles and the Ghostbusters have to unite to deal with a type of cosmic beings called the Collectors. Both teams get separated and they're strewn across these multiple dimensions. I was lucky enough to get assigned Leonardo, the turtle with the swords and blue bandanna, and I also got Winston. The two of them get trapped in a post-apocalyptic battleworld with robots and crazy mutants, and every corner they go around they end up encountering a whole new antagonist. As an artist it was a ton of fun to work on. Every other page there was a new kind of villain to deal with.

How much interior art did you get to do on the miniseries?

Quite a bit. I did one variant cover and took part in Issues #2-4. Some issues I had a larger role, since four other artists were working on it, and others I did four pages, and some I did five. Everybody got a pretty decent chunk of each issue to work on besides the lead artist, Dan.


How was it working on a project where there's a collaborative artistic pool?

It's an awesome experience because you get to work with a bunch of super talented guys that you might run into at a con or only see their work in print. It's awesome in that you know an issue's gonna come out and you're all building a story leading to the same conclusion. The downside of that is the idea that the characters all need to be drawn the same, and you need to be aware of little details in previous issues and sometimes you might miss something and have to go back and make corrections. We were given a lot of detailed concept art as a guideline and the styles are gonna change drastically, but everything's going to meld really well.

How was it working with Eric Burnham and Tom Waltz?

Pretty exciting. These guys have an amazing body of work, and their stuff on the Turtles series always has a really positive response, and the fan base adores the work they're doing, so you're in good hands and that's always a plus.

How did IDW bring you on board?

I've been doing occasional cover work and bits of narrative here and there since the end of 2015, and then last year I got to do an issue of Godzilla and a Bebop and Rocksteady series that I got to be on, and that was really cool. IDW is so easy to work with, and the stuff they put me on is stuff I like. Like most people that grew up in the '80s and '90s, TMNT was a staple for your childhood, so the fact you get to work on it is definitely a life's checklist item.


What were your associations with the TMNT and Ghostbusters franchises growing up?

I was a much bigger Turtles fan than a Ghostbusters fan. I mean, I enjoyed the movies and the cartoon, The Real Ghostbusters, but Turtles was basically my jam as a kid, and the toy line was so influential to me. Though I'm sure I had a Slimer T-shirt at some point.


Did you have fun, and what sort of readers might enjoy this teamup series?

I really had a good time working on this. The biggest plus for me was doing concept work for some obscure characters from the different animated series, and having to go back and look at them. Anybody who is a fan of either the Ninja Turtles or the Ghostbusters or loves big colorful supernatural adventures will dig it. We also get deep into the personalities of Leo and Winston, and especially give a lot of depth to Winston's character. You get the young soldier and seasoned vet dynamics between them, and I love the whole Vietnam backstory the writers gave Winston. So pretty much anyone who's up for a solid action adventure with some humor sprinkled in, I highly recommend it.