Final Fantasy XIV Shadowbringers

Gaming: FF XIV unveils Shadowbringers, Borderlands in VR, the future of Fallout 76

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Nov 18, 2018

Just in time for its fifth birthday, the sprawling world of Eorzea is about to get a lot bigger. Square Enix has just revealed Shadowbringers, the next major expansion coming to Final Fantasy XIV.

New maps, new character classes, new weapons, and perhaps even a new race of playable character are all on the way when Shadowbringers arrives next year, the company announced at this week’s Final Fantasy XIV Fan Fest in Las Vegas. Following upon Heavensward (2015) and Stormblood (2017), Shadowbringers marks the third major expansion since the game’s relaunch in 2014.

No expansion would be complete without new places to explore as part of a new story, and Shadowbringers unveiled a handful of new locations, including the swampy, ruinous Rak'Tika Greatwood alongside the geologically ravaged Amh Araeng desert region, according to US|Gamer.

The expansion also reportedly will debut nine new dungeons, raise the level cap to 80, introduce a new blue mage job (which may even arrive ahead of time), and add in the gunblade weapon we’ve seen Squall and Lightning wield in previous mainline FF titles.

Finally, Shadowbringers may even be introducing a new race of playable characters that fans of Final Fantasy XII long have clamored for: Viera, the all-female bunny race of Ivalice that, in FF XII, lived in isolation and perfected the skills of the archer and the herbalist.

Check out the new trailer and then get that level up: Shadowbringers is heading to PlayStation 4 and PC in summer 2019. Square Enix promises even more details when the Paris FF XIV Fan Fest arrives in February, so stay tuned.

Final Fantasy XIV on YouTube


If you’ve been going a little, ahem, psycho while waiting for the next major installment in Gearbox’s addictively lootable and sass-mouthed Borderlands franchise, a new VR experience that elevates the realism to never-before-seen heights may be just the thing to tide you over.

In a new clip showing off next month’s release of Borderlands 2 VR, Maya steps out of the world of animation to turn one trashy, sandswept corner of Pandora into positively hot garbage, all with a cinematic CGI realism that has us wondering just how extensive the VR treatment will be.

Gearbox boasted this week on the PlayStation Blog that “we didn’t just cram Borderlands into a headset and call it a day – we did copious research into how VR plays best to update the experience so you can now fully sink your eyes into the wild and mayhem-filled world of Pandora with new VR-specific mechanics and skills!”

Check out the trailer below to see what the fuss is about. Borderlands 2 VR arrives for PlayStation VR on Dec. 14.

PlayStation on YouTube


Now that wasteland wanderers are getting used to their first week of life on the irradiated side of a vault blast door, Bethesda is already sharing its plans for how Fallout 76 will take shape as the online-only game matures.

The first official patch for Fallout 76 will come on Nov. 19, less than a week after the game’s release, bringing significant tweaks to the user interface, the C.A.M.P. system, assignable quests, and overall stability, Bethesda said in an update.

But that’s just a start. By the end of this year, Fallout 76 should see a slew of new features and enhancements, including an increase in the number of items you can stash away, support for ultrawide displays, and push-to-talk for PC players.

Looking even farther ahead, Bethesda promised “new content and game systems” that’ll debut in 2019, including “new Vaults opening, new ways to easily improve your C.A.M.P.s, ways to create, team-up, and faction-based PvP, and many more free add-ons we haven’t talked about yet.”

If you don’t want to be late to the year-long survival party Fallout 76 is throwing in the wilds of West Virginia, grab a copy of the game and start leveling. Fallout 76 is available now for PlayStation 4, Xbox One, and PC.

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