Square Enix is taking us straight into the heart of the storm with a pretty cool deep dive into the next installment in the Just Cause series, showing off Just Cause 4's killer environmental effects via a developer walkthrough in this extended clip of all-new gameplay.
The six-minute video shows off a nice chunk of never-before-seen footage, taking protagonist Rico Rodriguez on a vertical storm-chasing ride that highlights the Avalanche Software Apex game engine's ability to gauge wind direction and speed and then toss all its glorious tornadic debris accordingly.
As you can tell from the clip, Square Enix is making the most of the game’s destructible environments, weather effects, and vertical scale. Whether it’s trees on the ground or planes in the air, nothing is safe from the weather in Just Cause 4 — but then again, with all the powered-up new goodies he’ll have at his disposal, it looks as if nothing is truly safe from Rico, either.
Just Cause 4 storms onto PlayStation 4, Xbox One, and PC on Dec. 4 of this year. Meanwhile, we’re still waiting for fresh news on the upcoming Just Cause movie, which reportedly inked none other than Jason Momoa earlier this year to fill Rico’s action-hero shoes.
Just in time to tap into the hype surrounding the start of Gamescom in Germany this week, Demon’s Souls and Bloodborne developer FromSoftware has just revealed when the newest franchise in its growing, infamous lineup of forbiddingly difficult games will land on consoles.
Sekiro: Shadows Die Twice, the first new game property since 2015’s Bloodborne to add to From’s stable of harsh taskmasters, will release on March 22 of 2019 — less than one year after the third-person game, which takes place in a stylized medieval Japan setting, was first announced at this year’s E3.
Activision, the game’s publisher, also unveiled the details of Sekiro’s collector’s edition along with the release date, according to IGN. Bundled in with the collector’s edition will be a 7” shinobi ninja statue and special art book, as well as a “parchment map, digital soundtrack, and replica coins from the game,” all encased in a limited-run SteelBook game case.
Nintendo’s also jumping on the Gamescom buzz train, unveiling a slew of upcoming games from indie developers for the Switch — a platform that isn’t necessarily the first landing spot people conventionally think of for smaller games from independent makers.
Nintendo showed off the new and upcoming titles in a lengthy feature trailer Monday, even teasing a trio — Prison Architect, Bad North, and the cutely named Morphies Law — that should be available on the Nintendo eShop by the time you read this.
Also of note among the batch of indies is a string of upcoming titles from Poland’s 11 bit Studios, which since its 2010 founding has carved out a substantial place in the download-only world. On deck from 11 bit are four games — This War of Mine, Beat Cop, Moonlighter, and Children of Morta — which you can check out, along with plenty more from other developers, in Nintendo’s clip below.
Finally, consider this last bit more a bookmark of things to come than any bombshell revelation of fresh news. But depending on what CD Projekt announces at Gamescom this week, we may soon know a whole lot more about Cyberpunk 2077, the Witcher developer’s hotly anticipated open-world RPG based on Mike Pondsmith’s venerable Cyberpunk tabletop games.
Our last major update was Cyberpunk 2077’s takeover of the news cycle at E3 back in June, and CD Projekt is at least bold enough to tease that it won’t let Gamsecom pass without showing everybody something new, as their enigmatic hack-tweet suggests:
We still don’t know when Cyberpunk 2077 will release — but when it does, it’s all but certain that it’ll be stealing away hundreds of hours of your time, whether you play on PlayStation 4, Xbox One, or PC.