As mobile games go, one that lets you splat Wile E. Coyote with his own ACME contraptions and stick a carrot in the end of Elmer Fudd’s shotgun would make for a pretty sweet way to wait out your turn in the dentist’s lobby.
Warner Bros. and mobile developer Scopely evidently think so too, because they’re collaborating to assemble a whopping 70-plus characters from the world of Looney Tunes (and honestly, did you even know there were that many?) for a new iOS and Android RPG that promises to let you put yourself right in the middle of the classic cartoons’ old-school hijinks.
Looney Tunes: World of Mayhem is slated to make its debut later this fall with the promise of both a more casual, pick-up-and-play game mode as well as what Scopely’s Tim O’Brien described as “deep multiplayer RPG combat and builder gameplay that will engage [players] for months and years.”
The game reportedly will be free to download and start playing, but will offer in-app purchases to help power up your avatar. In addition to the character RPG component, World of Mayhem also will feature the ability to construct “personalized ‘Toon Towns.'"
No specific release date has yet been announced, but mobile gamers will get the chance to finally whip Foghorn Leghorn into fighting shape sometime before the end of the year.
Nintendo may still have a few hidden, untapped tricks up the Switch’s sleeve. Members of an online Switch modding community, who detected what appeared to be Nintendo’s own code buried deep in the console’s OS, have unearthed an unused VR function that, when accessed, “splits the screen vertically into two identical half-sized images, in much the way other VR displays split an LCD screen to create a stereoscopic 3D effect,” arsTechnica reports.
Driving home the notion that Nintendo at least had considered the Switch’s VR potential while developing its software backbone, engaging the VR function also reportedly reveals an advisory to “move the console away from your face and click the close button.”
While the VR mode currently is just a buried skeleton in the Switch’s OS that lacks any gaming software (or peripherals) that could put the console’s VR capability through its paces, it’s a safe bet that the modding community — if not Nintendo itself — may already be hard at work coming up with ways to make those wipeouts in Mario Kart 8 feel a little too real.
From the cutting-edge to the unapologetically old-school: The long-awaited tabletop RPG version of The Witcher finally was released earlier this month.
Set in between the events of The Witcher 2: Assassins of Kings and The Witcher 3: Wild Hunt, the tabletop RPG from R. Talsorian Games allows players to create their characters from a selection of nine different classes (including, yes, the monster-slaying Witcher class) and features scripted campaigns as well as the option to create your own.
Fans have been waiting for the pen-and-paper version of the game, based on Andrzej Sapkowski’s popular stories, since July of 2015 — almost as long, in other words, as The Witcher 3: Wild Hunt has even been around. R. Talsorian Games has long been the home for the tabletop version of Mike Pondsmith’s iconic Cyberpunk RPG, which Witcher developer CD Projekt Red is currently in the process of converting into the sprawling, neon-futuristic Cyberpunk 2077 video game for PS4, Xbox One, and PC. A release date hasn't been finalized, but CD Projekt RED has indicated Cyberpunk 2077 should land sometime in 2019.