Ghost in the Shell producer on which anime elements will (and won't) make the cut

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Nov 2, 2016, 5:45 PM EDT

It’s been a long time coming, but Ghost in the Shell is finally getting its shot at live action. So which storylines will they be drawing from for this Hollywood adaptation of the beloved anime sci-fi story?

Avi Arad told Collider they’re drawing from several different elements of the original story, though a few fan favorites will not be showing up in the film (you’ll have to wait for the potential sequel to dig even deeper into this world). He said they’re also trying to focus more on the characters, before digging deeper into the anime better villains. Which isn’t a bad idea — the worst thing you could do is “waste” an excellent baddie by shoehorning them in (see: Spider-Man 3 for examples).

Check out an excerpt from his comments below:

“We’re not doing Puppetmaster. It’s not Laughing Man. It involves Kuze. The Kuze story. The big thing we are doing here is that we’re not necessarily doing an origins backstory, but we are addressing her sense of self and resolving how she defines herself in terms of memories. That’s one of the main thrusts in the story. Inspired by that episode of Affection in Second Gig. It’s bits and pieces of those mixed together…

There are outside villains but they are never the most interesting parts of a movie, especially your first movie. I find that part of the reason we didn’t do Puppetmaster in this movie was we didn’t really feel like we had time to tell that story, and in your first movie the way the characters feel about themselves and the relationship with those people that they care about is usually more than enough story for a movie to handle. So there are villains and they do drive a lot of the story, but they are really there to antagonize her spiritually.”

Ghost in the Shell stars Scarlett Johansson, Pilou Asbæk, Michael Pitt, Juliette Binoche, Kaori Momoi, Rila Fukushima, Chin Han, Danusia Samal, Lasarus Ratuere, Yutaka Izumihara and Tuwanda Manyimo. It’s set to open March 31, 2017.

(Via Collider)