Much like the canceled LucasArts video games Battlefront 3 and 1313, Star Wars: Maul was poised to be an incredible phantasmagoric experience with female Sith Lords, punk rock Jedi, an armored, cybernetic Darth Maul, Imperial officers, new bounty hunters, a Sith Emperor and redesigned Stormtroopers parading around a Blade Runner-esque world.
Redfly Studio was given the assignment to develop the game and one of the key concept artists, Thomas Szakolczay, recently posted a portfolio of his incredible work at the art community website ArtStation. Here's what he had to say about the rejected gig:
"Back in 2011, I was fortunate enough to work with LucasArts and Redfly Studios to help develop the look direction for a new Star Wars IP that centered around Darth Maul. It took place in a future timeline sometime after Return of the Jedi and was meant to have a darker, grittier tone. Unfortunately, the project was conceived around the same time as the Disney acquisition and was canceled after one year of development. Definitely dream of getting the opportunity to work on another Star Wars-related project, so much fun!"
Check out this collection of characters and concepts for the scrapped Darth Maul game and tell us if you wish the project could be miraculously resurrected after being cut down before its birth.