Sylvester Stallone, Rosario Dawson join Ratchet & Clank CGI animated film

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May 13, 2015, 6:55 PM EDT (Updated)

The beloved videogame Ratchet & Clank is coming to the big screen, and the studio has locked in a cast of A-list talent to bring it to life.

The studio has confirmed the voice cast for the CGI film adaptation will include Sylvester Stallone as “Victor,” Rosario Dawson as “Elaris,” Paul Giamatti as “Chairman Drek,” John Goodman as “Grimroth” and Bella Thorne as “Cora.” The big-screen stars will join the established voice talent from the videogame, which includes James Arnold Taylor as “Ratchet,” David Kaye as “Clank,” Armin Shimerman as “Nefarious” and Jim Ward as “Captain Qwark.”

Kudos for keeping the original voice stars around for the main characters. That’s a nice nod to fans and should go a long way toward keeping the voice (no pun intended) the same as the game moves between media.

First introduced back in 2002 on the PlayStation 2, Ratchet & Clank is a quirky platformer that has spawned more than a dozen sequels and spinoffs in the years since. The series focuses on the titular creatures as they make their way through a sci-fi world of weird threats and craziness. The games are a ton of fun, and if they can nail the same attitude for the film, this could be a fun one.

Here’s the synopsis for the film via IGN:

Ratchet & Clank tells the story of two unlikely heroes as they struggle to stop a vile alien named Chairman Drek from destroying every planet in the Solana Galaxy. Ratchet is the last of his kind – a foolhardy “lombax” who has grown up alone on a backwater planet with no family of his own. Clank is a pint-sized robot with more brains than brawn.

When the two stumble upon a dangerous weapon capable of destroying entire planets, they must join forces with a team of colorful heroes called The Galactic Rangers in order to save the galaxy. Along the way, they will learn about heroism, friendship, and the importance of discovering one’s own identity.

The film adaptation has been in the works for several years. Much of the animation work is already wrapped, and a version of the project is set to screen for distributors soon. The film is set to open at some point in 2016.

(Via IGN)