Tetris launches iconic falling blocks into space in new PS4 game - watch

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Jun 6, 2018, 10:50 PM EDT

It’s an oldie but a goodie, and now Enhance Games are putting a new space-age spin on the classic puzzle video game Tetris.

Just in time for next week's E3 conference, the studio, helmed by Rez Infinite creator Tetsuya Mizuguchi, have unveiled the stunning trailer below for Tetris Effect, a PlayStation 4 version of the game which they claim offers a "magical feeling of total immersion" that surrounds you with "fantastic, fully three-dimensional worlds that react and evolve based on how you play." 

But how many new ways can there possibly be to organize those iconic falling Tetrimino blocks? Well, in this latest iteration, Tetris Effect has over 30 different stages on which your blocks will fall, starting from deep beneath the ocean and extending to the furthest reaches of outer space – that's right, OUTER SPACE!

And judging by the teaser trailer, those visuals are pretty spectacular, so much so you'll have to remember to keep your eyes focused on making sure everything fits into place.

Of course, we all know the rules, and this new game is essentially a fancier version, but it’s arguably more about the experience which it creates when you play. As well as the imagery, it also includes "evocative sounds" and a fully immersive VR experience if you’re playing on the PS VR support.

However, there is one nifty new rule that we’re more than a little excited about. The game features the all-new "Zone" mechanic, where players can stop time (and Tetriminos falling) by entering "the Zone" to either get out of a sticky situation that could otherwise lead to “Game Over," or to rack up extra line clears for bonus rewards. Tetris Effect will be released this fall, and be fully playable on either a standard display (up to 4K and 60fps on a PS4 Pro), or in mind-blowing 3D on PS VR.

Fun fact: Tetris was originally designed and programmed by Russian game designer Alexey Pajitnov and first released on June 6, 1984. It was the first entertainment software to be exported from the Soviet Union to the U.S., where it was published by Spectrum HoloByte for Commodore 64 and IBM PC.

Are you tempted by this space-age spin on the classic time-waster? Slot your thoughts neatly in the comment block below.