Twenty-five years ago, the original Jurassic Park wowed moviegoers with stunning CGI and animatronic dinosaurs, which created a convincing onscreen illusion. The bar has been set even higher for the films that came after it, including the most recent sequel, Jurassic World: Fallen Kingdom. Director J. A. Bayona’s newest installment brought the dinosaurs into a larger world; which presented some unique challenges of its own.
SYFY WIRE recently caught up with two key members of Fallen Kingdom’s effects team: animation director Jance Rubinchik, and Alex Wuttke, the visual effects supervisor. And in this video, they directly address the expectations they faced going into the film.
“It’s a Jurassic Park movie, so for us, there’s a lot of expectation about the quality of the work that you’re producing,” says Wuttke. “We were all feeling it coming into the project, that we would have to be raising the game or raising the bar. Because also, there’s another aspect which is that the audience is so used to dinosaurs and CG creations that we needed to do something more this time to try and keep things alive and keep things fresh.”
Additionally, Wuttke and Rubinchik give us a convincing argument about why the dinosaurs of Jurassic Park and Jurassic World don’t have feathers. They also speak about the development of the Indoraptor, one of Fallen Kingdom’s newest creations.
“There were lots of iterations in the design process as we were going,” offers Rubinchik. “On the animation side, specifically, there’s sort of things that we need to hit that J.A. [Bayona] is looking for what the Indoraptor needs to do in the film.”
Jurassic World: Fallen Kingdom is available for home entertainment now. For mor intel on the film's visual effects, check out our entire video, then let us know your thoughts in the comments below!