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You guys remember that really old video game? Watch as Infinity War gets the 16-bit retro treatment

Contributed by
Aug 17, 2018

"Do you guys remember that really old video game?" Imagine if Avengers: Infinity War had come out in the late 1980s or early '90s. Now imagine if it had gotten a tie-in video game from Activision, Capcom, Nintendo, Sega, or Capcom. Got that in your head?

Okay, good, because you've got a pretty good idea of John Stratman's latest 16-bit animation, which turns Thanos' rumble with the Avengers on Titan into a pitch-perfect recreation of a retro console title.

Nearly every single detail from the film is lovingly brought to life in 16 bits or less: Star-Lord punching the Mad Titan, Doctor Strange multiplying himself, and Thanos stabbing Tony Stark in the abdomen. He's even got an 8-bit rendition of Alan Silvestri's "Avengers" theme playing in the background; this bit of music was done by Dave Anson. It's so perfect you'd think Stratman had used all six Infinity Stones to bring it into existence.

"I've been working on this since early July," Stratman told SYFY WIRE over Twitter. "I don't know if anybody involved in the movie has seen it, but some of my work has been acknowledged by people involved in the films I've parodied before. If that happens with this, that'll be great, but I'm just happy people are enjoying it."

Watch the 10-minute video below and tremble with nostalgia and nerdy goosebumps:

Once Stratman's animation battle is over, he replays it again with the entire live-action version in a picture-in-picture window just above it, so you can see just how much work and dedication went into this video. And while he's no stranger to transforming major blockbuster moments into 16-bit video games, this was definitely his most challenging project to date.

"This was the hardest scene remake yet," Stratman said. "Not only because of the non-stop action, but also because of its length and the number of wildly different characters onscreen. The part with the chunks of the moon crashing down was definitely a challenge, figuring out how to time each meteor, making sure each one came down in the right place at the right time."