Dutch uses Khlyen to bait The Lady and finds herself in the midst of a final, epic showdown.
The Lady's terraforming plans are becoming a reality, as the Killjoy trio scramble to find a way to defeat her.
Dutch and Zeph embark on a sisterly road trip to a dangerous cult on Leith to find the key to The Lady's destruction.
The team goes undercover on a Leithian military base to help find the Lady's true body.
Dutch's prison takeover is thwarted by an unexpected hostage situation, leaving her, D'avin and John scrambling for a new plan.
Dutch enters the deadly supermax prison fights for a chance to take over the entire ship.
The Killjoy trio must figure out a way to breakout from an inescapable maximum-security prison.
After escaping The Lady's clutches and reuniting with Lucy, the Killjoy trio start to wonder if there is a traitor amongst them.
Awake from the memory matrix, Dutch is determined to wake her friends and stop The Lady, before it's too late.
Dutch realizes The Lady has put Westerley under a collective delusion - in a world without memory, nothing is what it seems.