WARNING: If you don't want to know what happened in this episode, don't watch this photo recap!
Taking a break from the intense drama of the last few episodes for some old fashioned misadventures. The Raza arrive on a small munitions colony after being summoned by … some dude named Adrian.
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See, they thought they coming to rescue their handler, Tabor, but it turns out it was a bait and switch. The colony is under lockdown, waiting for military reinforcements, because, you know, war. Adrian was Tabor's apprentice and he wants to get out of dodge, plus Tabor ran off so he's taking over.
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Ryo and Teku do some expositing for us. Turns out, Ryo is having some trouble with his military and he's sent Misaki to deal with them. They discuss Teku's distrust of Misaki and the unfortunate theft of the Blink Drive. Ryo waves his sword menacingly while promising retribution for his former shipmates.
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Adrian sits down with Three, Five and your new favorite character Solara (his bodyguard) to set the scene. Tralgot, the company that owns the station, has pretty much abandoned it because of the war, so Adrian has convinced the workers to declare their independence so he can make money off the future union.
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Meanwhile, at another table, a couple of workers talk to Two and Six about their potential revolution and ask them to help by taking out the garrison. Two is not on board, but this is exactly what Six has been wanting to do since the war started last week.
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Their philosophical discussions are cut short, though, when an explosion rocks the station and kills their leader, Zem and two others. The smell of revolution is in the air …
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They discover explosives at the site, meaning this was not an accident, and decide they were planted by the corporation to take out their leader. Della and the other workers are pretty much out for blood.
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Six, though, being the bleeding heart, peacekeeping force that he is, convinces the workers to let him negotiate their freedom with words instead of guns. But we all know how well non-violence works when the Raza is involved.
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Of course, Six's version of "talking it out" is more like "this colony is declaring independence and you're going to leave peacefully or they're probably going to kill you." Diplomacy is hard, guys.
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Della still wants revenge for her fallen friends, but Two manages to convince her, once again, to try a peaceful route in order to give the colony a better chance at independence. They might even be able to convince the League of Autonomous Worlds (our new favorite league) to help them!
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The rest of the workers, though, are not so convinced. They're taking matters into their own hands, and their hands have guns. They open fire on the corporate soldiers just after Six makes a deal. Then barricade themselves in the station leaving Six as a hostage.
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Two immediately turns on the workers, punching the leader of this little rebellion in a rebellion in the face. The workers argue that the Raza has no idea what they've been through, but Two is having none of it. They could have helped broker peace and now they have to clean up this mess.
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Here's where Solara becomes your new favorite. She wants to help rescue Six. Two and Three claim she'll just get in the way until she lets them know she's former special forces. It was on her resume. The one Adrian definitely read.
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Two, Three and Solara show up to rescue Six but IT IS A TRAP. Two stops just short of hitting the trip wire. Everyone looks very concerned right before everything blows up.
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While the rest of the team is off possibly getting blown up, Five and Adrian are talking about how she's not the usual Raza crew member. Adrian mentions that the original crew of the Raza was Boone, Ryo, Shrike and Jasper. No Portia. Interesting.
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Their conversation, as all good ones are, is interrupted by the aforementioned explosion and the soldiers taking the workers hostage. Our one rebellious worker sneaks off to grab a hidden radio and tells whoever is on the other line that "it's happening."
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Two, Three, Six and Solara, definitely NOT blown to tiny bits, are coming the rescue. Meanwhile, things start to go from bad to worse in the station as the soldiers make threats and set rules. This new leader doesn't seem as reasonable as the last guy.
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The Raza crew storms in, no blazing guns, just very, very threatening, and demands the soldiers surrender and honor the original deal. They comply, and Six stops our favorite worker from stupidly picking up one of the discarded weapons and escalating the situation.
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Dalla plans to send off the garrison with the next supply ship and turn the explosion/murder investigation over to the GA, but Six says she might not want to do that. He's been staring at the debris and he thinks it was probably blown up by a worker who wanted to start the conflict. Gee, who could that be....
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Just then, ANOTHER wrinkle as our old friend The General shows up. He was the one on the other side of that radio call, and he's here to take over. Six warns the workers against him and this turns into a … political debate?
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After nearly giving up and leaving, Six eventually wins that debate. Partly due to his convincing arguments and partly due to the fact that he shoots the General in the face after he rounds up soldiers and kills them in cold blood. That's one way to win an election.
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Time for the surprise twist! Six has spent this whole episode arguing his case for this colony and now he's decided it's time for him to leave the Raza and help them. Everyone hugs. Five cries. We all cry.
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We may have lost one crew member, but we're gaining two more. Adrian and Solara are joining the crew! Everyone is happy! Okay, only Adrian is happy, but we could use some new blood.
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While the crew was on the station, Android has discovered Sarah's virtual home in the ship's computer. Time for Five to come clean about her little project which throws Three for a loop, but we'll have to wait to find out how he deals with the news of his not-dead, but also not-alive pre-amnesia girlfriend.
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Finally, we revisit Zairon to find Ryo making good on his promise. He's hired a whole bunch of bounty hunters to find and kill his former friends.