WARNING: If you don't want to know what happened in this episode, don't read this photo recap!
Woah, white room. Anyway, D'av and Johnny have used the amulet Delle Seyah gave Jaq (then Ozzman) for safekeeping to track mom down. Daddy D'av unloads the rest of Jaq's things with mom, while she tells Johnny the extent of her plan to take back the rest of The Nine. She knows about the spore weapon, too, and she's going to use it to defeat the Lady.
Meanwhile, back on the armada, the Killjoys have arrived just in time to hear Turin's plan for total war on the Hullen-occupied RAC. His strategy, which involves sending his well-trained human soldiers on-board to defeat the Hullen and save the abducted kids, rubs Dutch the wrong way. She wants to be on the front lines to kill the Lady, not scare her away with this reclamation mission. They're at an impasse.
To take down the Hullen forcefield, Johnny has identified a bio weapon that operates... with brainpower. He'll have to send himself into seizures to activate and control it, but it's worth it to save all those kids. But again... seizures. Also, the other snag: the weapon is currently in the hands of a weird hippie cult, which means the Killjoys will have to use firepower against flower power.
Zeph has done some research and discovered that the markings on Dutch's back are Scarback. She takes it to a real Scarback, who has some insight into what the symbols mean: something about evolve, sin, dissolve, elixir. But together they form a new meaning — and that's the key to Zeph's investigation.
First order of business in this cult is to let the head guy poke around your bio-memory to determine where you best fit into the fabric of the cult. Dutch volunteers, and the cult master turns his little bio-device (the one Johnny is after) on her. Her memories start to flood back.
Then, things go bad. Real bad. Johnny feels the shield completely dying, which would normally be a good thing in any other scenario. But in this one, when the shield comes down completely, it allows the Hullen access to their weapon of last resort and fire directly at the Killjoys. Woof.
So, there's one way out of this, and it's to enter Turin's self-destruct code to the RAC... manually. That means, whoever punches it in, goes down. Pip, the one with the spider in his brain, volunteers to save the rest. What a guy this is! It's understandably hard for Zeph to come to terms with this.
Zeph passes off her research to Dutch, tells her to fill Johnny in. She's hopping off this train now that Pip is gone (RIP). But Dutch may have just figured out how to bring Aneela back, and put the Lady away. Forever.