WARNING: If you don't want to know what happened in this episode, don't read this photo recap!
On the eve of what will most certainly be a decisive battle, our favorite Killjoys trip to Leith for one last lark. Specifically, D'avin takes them to a huge expanse of RAC-owned land where they can frollick and shoot guns, just like the old days when the Hullen weren't trying to kill them. Their mini-vacation is cut short when they get an alert that the Hullen armada has breached their airspace.
It would also appear that Aneela herself has snuck her way onto the RAC, found Johnny's room, and tricked him into thinking she's Dutch. They're practically sisters…except Aneela's Dutch's mom. Johnny gives Aneela (thinking she's Dutch) the dreadnaught used to kill Hullen. Oof.
Of course, Johnny knows it was Aneela all along, and when the secret's out, they do battle. Aneela quickly overpowers Johnny, and is about to kill him with his own dreadnaught when Lucy emits a frequency that gives Aneela a whopper of a headache.
The good guys' first line of defense? The sonic weapon the Killjoys knocked off the Molemeyer clan. They shoot up a stream of sound that triangulates with an already deployed satellite to create a killzone in the air capable of disrupting much of Aneela's fleet.
The victory is short-lived, however, as Delle Seyah, informed by Gander of the whereabouts of the sonic weapon, orders the outpost to be bombed to pieces. Pree and his squad are under heavy attack. Pree shuts down the weapon, and pauses the kill zone to relocate, leaving the RAC vulnerable.
In the heat of the moment, Johnny cooks up a lie that's almost too good…it just might be true. It goes like this: Aneela can't kill Dutch because if she does, she'll die too. He uses the same chemistry argument that Zeph used, only flipped it. Because Aneela and Dutch are so interconnected, it kinda makes sense.
Remember that little contraption Zeph gave Dutch? Well, Dutch just activated it and rammed it into Aneela's temple, and then her brain. In so doing, Dutch administers Aneela a concentrated dose of empathy. Not only that, but the jolt to her memory helps her recall Dutch's origins: being pulled from Aneela's plasma.
Back on the RAC ship, Turin attempts to lure the Hullen invaders away from his crew. Once he gets them all into a room, he detonates a bomb. Except it doesn't go off, and the Hullen knock him out and take him in.
Aneela, softened by the memory of Dutch (or Yelena), no longer wants to kill Dutch for the fun of it. She realizes that Dutch is the missing link in her brain, Dutch is the door that opened from the plasma, Dutch is the reason the Lady in the green is all pissed off. If Aneela can get Dutch back into the plasma, she can close the door and prevent the Lady from getting out. Hearing all this, Dutch makes a deal: both Aneela and Dutch will descend the green, and close the door forever.
Cool thing happens when both Dutch and Aneela submerge themselves in the plasma is…spiders come out of it. The Lady has been angered, and she's hailed all the non-Aneela-loyal Hullen to descend on the ship.
Johnny convinces Delle Seyah to call off the Hullen attack on the RAC, or else he'll blow up both Aneela and Dutch. Delle Seyah complies, and transmits a surrender message through the goo to her armies.
Turin has been transferred to the Hullen ship, where Gander is about ready to convert him to one of their own. But just in the knick of time Fancy Lee shows up and dispenses with Gander to save his erstwhile friend from transformation.
Delle Seyah, D'avin and Johnny are slingshotted away from harm in the inter-ship elevator, where they must endure each other's company until they figure out a way out, or until they asphyxiate from lack of oxygen.
And Dutch and Aneela wake up in The Green Space, the space between memories. Khlyen's there, and he's full of tricks: like the one in which he takes the dreadnaught and makes it turn into two cool knives. That's a cool one. Together, the three set off to hunt down the Lady, and put an end to this madness.