WARNING: If you don't want to know what happened in this episode, don't read this photo recap!
And, we're back! OK -- after crashing in a remote field, Warren is injured and stumbles through the countryside looking for a place to rest. There's a picturesque farm on the horizon -- a great place to collapse and fall unconscious! Also? In the stumble-through-the-wilderness montage, her hair changes color from blonde with roots, to solid black? So. Time passes...
Warren wakes -- remembers being nursed back to health -- and heads downstairs to find her caretaker, the ruggedly handsome Cooper! Turns out she's on his farm, he's a former medic who healed her, and it's been two weeks since he took her in. Plus he's made a delicous salad.
OMG - has Doc turned? It sure looks like it!
Thank goodness, no. Doc was just very, very undercover in order to save stray humans as he and the crew journey to Newmerica. The makeup artist? Murphy, of course. He and 10K, plus Lily and Doc, are on the road again. (Minus Warren, of course.) Plus the survivors of the black rain that they are herding up -- who Murphy is not too fond of. "If they weren't talking, I'd swear they were Zs."
Warren and her new savior are growing close. Sharing meals, playing records, and digging in the dirt and farming. This new friendship is beginning to look a bit cozy, cowboy. After they defeat a zombie together, have a candlelit dinner, dancing and romance follows for Warren and Cooper. This (almost) feels like pre-Z life.
The post-Z life signage is very thorough. Parting in a roadway, it's clear that Doc has to go left for Newmerica, and Murphy needs to head straight into the Apocalypse on his right. Murphy is determined to find Warren. He knows that if the shoe were on the other foot, she would be searching for him, right?
So far, Warren is distracted by her situation and has not picked up any kind of search for her Operation Bitemark crew, or returned to her journey to Newmerica. She's been been working on other things….
Raggedy survivor, Mrs. McGillicuddy - we'll call her - has taken a break from complaining about her health to munch on some Z brains. This is pretty foul stuff. The group coaxes her away and they continue on their journey.
Oh god -- is everyone going to eat brains? Murphy does in order to learn if the Z he just stumbled across saw Warren's plane crash. Apparently eating his brains will impart that knowledge. It works -- he has a vision and begins to follow the trail. Also, mega-yuck!
Because the brain-eating-trail clues worked so well, Murphy is at it again. Eating on the grey matter of a fresh Z-kill, he uses its memories to trace Warren's trail.
Doc & Co. arrive in Newmerica. It's smaller than he thought… just a few people sitting at a busted up trailer amongst some broken-down furniture. When Mrs. McGillicuddy acts up, the Newmericans think that she hasn't had her "biscuit" yet and offer her one. Hmmmm...
What are biscuits? No one knows… maybe trace elements of brains. Because ever since the black rain, the zombies are "talkers." And Mrs. McGillicuddy -- plus two others on the crew that they have been travelling with -- are talkers. They're way dead. And the biscuits keep them calm.
Warren hears rustling in the barn, and when she investigates she finds two zombies locked in a car. What exactly is Cooper up to? Turns out, his wife and daughter were "sick" and tragically committed suicide in the car -- where he has kept them trapped ever since. Cooper has been hoping he'd find a cure, and that hasn't happened. Warren convinces him to mercy them.
George tells everyone about Newmerica. There are 12 outposts, and there's a vote coming up on a new constitution. Everyone who can talk -- human and Z -- is eligible to join in. Turns out George's Lieutenant friend is among the dead. Things are really mixing up here, and the motley crew wants in. They head to the next, larger Newmerica outpost with George.
Seeing the smoke from the funeral pyre of Cooper's family, Murphy heads to the horizon. Just how exactly is this reunion going to go?