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Episode Recap: Cherchez La Bitch

The team goes undercover on a Leithian military base to help find The Lady's true body.


When we last left our heroes, they had just thrown a cloaking device over the Supermax prison ship to evade The Lady's armada, and set about floating through space searching for...well, just floating through space. Are they finally free?

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Unlikely. But considering that The Lady and Khlyen think that they were blown up in that massive explosion, the Killjoys might have the leg up, at least for a few more episodes. The Lady still needs Khlyen's help, but he's depressed. So she tells him about her evil plans to make human like on Westerly impossible, and he has a change of heart.

Meanwhile, in a desert outpost, Pree, Zeph, and Turin have gathered to figure out how to stop The Lady's plan, and to dissect one of her spawn, which Turin so graciously brought to the party. To experiment on the little bug, Zeph needs to get a camera inside the cube. Camera inside glass case holding prisoner vicious tentacle spawn. Good luck, folks.

Back on the Supermax, Johnny thinks he's found a way to hack into The Lady's armada, so that when they do end up killing her, they can witness it. Only thing is it involves using the Supermax ship's systems, a satellite on Leith, and a prisoner. The Killjoys choose Kalvert, the assassin who was out to kill Sparlow. She brings them to a convention on her home planet where there's plenty of war weapons to be bought, sold, and, lucky for them, stolen.

Back to the science project: Zeph is able to get a signal and snap a brief picture of the organism, but it freaks out and interrupts the signal. Nevertheless, Zeph thinks she might have seen the creature before, but to know for certain she'll need to check her files. Which are back in Old Town. Road trip!

Johnny and Kalvert bust their way into a control room at the Leith weapons convention, and Johnny gets to work connecting Newcy to the mainframe. They slide into The Lady's armada's DMs big time.

The Killjoys, minus Kalvert who ran off, end up getting picked up by the real military personnel, and thrown into a holding cell. Johnny's able to chew through his restraint and run away, while D'av and Dutch await the man with the retinal scanner.

While in Old Town, Zeph and Turin have returned to Zeph's lab to identify the bug, as Pree goes off to reconcile with Garrett. They're interrupted by one of The Lady's assassins. Zeph shoots and kills the assailant, but in so doing breaks the container holding the specimen. Uh-oh.

Johnny catches up with Kalvert. After a little tussle, she explains to him why she's running away: to get back to her daughter. He explains to her why he can't let that happen, touching as Kalvert's reason may be: if she escapes, The Lady will know there are survivors, and she'll send in reinforcements. It's a tough break, but Johnny promises to bring her back to Leith when all this is over.

After having evaded the bug, Turin pulls a fast one and traps Zeph behind a reinforced door. Why? To protect her from the coming onslaught. When the wall comes down, the logic goes, the coast should be clear. A little alone time, and Zeph suddenly remembers what the creature is, when she's accosted by another assassin. Luckily, Fancy Lee arrives in time to kill said assassin, and take her away.

After Fancy saves Zeph, he picks up the Killjoys plus Kalvert and whisks them off. The ship has Lucy (with all her memory) uploaded, and they're ready to kick some Lady butt. That's great, because Fancy knows where they need to go, and Zeph knows who to talk to about destroying the creature.