In the words of that old dude from The Legend of Zelda, "It's dangerous to go alone! Take this!" Such an iconic video game phrase basically sums up Warriors and Weapons: A Young Adventurer's Guide, another D&D companion guide from Ten Speed Press that perfectly goes with the Monsters & Creatures one we teased just before the weekend. If you're a newcomer to the game, you'll want both of these books at your side as you undertake your first few campaigns.
Also penned by Jim Zub, Stacy King, and Andrew Wheeler, Warriors & Weapons clues you in on all the characters you can inhabit as well as the objects they can wield. There's also a nifty class flowchart, which we just happen to have as one of our two exclusive reveals from the publication below.
"Building new legendary characters that exemplify the possibilities in D&D was a ton of fun. I hope readers find themselves gravitating to some of these new heroes and using them in their own games," Zub tells SYFY WIRE. "[We wanted to develop] the kind of book that could engage new players without overwhelming them with rules or game-specific terminologies."
Your custom-made D&D character is only limited by your imagination, but Jim has some advice for any novices to the world of the fantasy RPG.
"I really like dexterous characters, fast-talking and fast on their feet, so rogues, rangers and bards tend to be the characters I play. Same goes for the weapons — quick or ranged weaponry — rapiers, daggers, bow and arrow," he says.
Will the Wise approves!
Warriors and Weapons: A Young Adventurer's Guide goes on sale tomorrow, July 16. You can pre-order a copy on Amazon right here.
A third book in this helpful D&D companion series, Dungeons and Tombs: A Young Adventurer's Guide, will become available Tuesday, Nov. 26. Also written by Zub, King, and Wheeler, it can be pre-ordered on Amazon as well.
"It's always a thrill to work on something with so much awareness," Zub concluded. "The cultural footprint of D&D has never been bigger. The Big Bang Theory, Stranger Things, Critical Role, and a dozen other outlets have all helped D&D reach a massive new audience. People are primed for discovering the game and building their own stories."