If you’re a PlayStation owner who loved last year’s Spider-Man as much as the critics (and just about everybody else), then Sony’s newly-announced plan to snag Spidey developer Insomniac Games in its web of in-house development studios probably comes as welcome news.
Just ahead of the kickoff of this year’s Gamescom convention in Germany, Sony revealed that it just acquired Insomniac as the newest member of its elite roster of first-party studios — meaning that any future projects that Insomniac puts out will likely remain firmly encamped in Sony’s lineup of PlayStation exclusives.
Sony Interactive’s Shawn Layden even tipped his hat to the role Spider-Man’s success played in the timing of the pickup, telling The Hollywood Reporter the hot-selling game “underscores how consequential Insomniac is to gaming in the overall… There are just a clutch of studios in that independent sphere who are at an accomplishment level of something like Insomniac. They are a very rare bird and we felt that this was the time to formalize the relationship.”
By formally joining team Sony, Insomniac stands alongside makers of other critically-acclaimed PS exclusives like Horizon: Zero Dawn developer Guerilla Games, Little Big Planet maker Media Molecule, and Uncharted creator Naughty Dog. We don’t know what Insomniac has in the works next, but if it does even half as well as Spider-Man (which has sold more than 13 million copies to date, via Polygon), we’d call it a welcome addition to Sony’s in-house friendly neighborhood of PlayStation game makers.
Apparently, all those babies we’ve been seeing trapped in jars in previous Death Stranding trailers are integral to tying the game’s fragmented world together, with the one that star Norman Reedus’ character carries — nicknamed “Bridge Baby,” or just "BB" for short — serving as a bridge between the worlds of the living and the dead, according to Game Informer.
Kojima himself turned up at Gamescom to unveil an exclusive new Stranding trailer that showed off Sam (played by Reedus) peeing, an act that’s reportedly a repeatable game mechanic that can yield some kind of player perk, according to Gamesradar+. If that’s not enough to get you even more curious ahead of the game’s Nov. 8 release, then have another drink: Death Stranding hits PlayStation 4 this Nov. 8.
A cyber-dude having a heart-to-heart talk with his robo-cycle: that’s the Gamescom intro we got in Disintegration, the upcoming sci-fi game announced from Halo co-creator Marcus Lehto and V1 Interactive.
Check out the reveal trailer for Disintegration below, which takes off on a riding tour of the game’s post-apocalyptic world. The game reportedly will be a first-person shooter that serves up both a single-player campaign and a multiplayer experience, and is due for a 2020 release on PlayStation 4, Xbox One, and PC.
Nintendo opened Gamescom with a 23-minute sizzle reel showcasing a batch of new indie games, and a common thread that seems to run throughout the whole thing is a whimsical take on science fiction, from one developer after another.
Whether it’s the rolling, bumping action of 2D side-scroller Earth Night (which tackles the “dragon apocalypse”) or the wild, Little Big Planet vibes we got from the deconstructed world of Youropa (which features a cutesy yellow character hopping across the ruins of the Eiffel Tower), the indies on display from Nintendo definitely don’t look like they’re being done on a shoestring budget.
Buckle in for a wild ride and check ‘em all out in the trailer below:
Finally, there’s nothing whimsical about the new gameplay trailer for Predator: Hunting Grounds, an “immersive asymmetrical shooter set in remote areas around the world,” as the description notes. And thankfully, it teases the alien stalker series returning to its stifling, lost-in-the-jungle roots.
Check out the new trailer above, and get Arnold Schwarzenegger and Danny Glover on speed dial now — Predator: Hunting Grounds is set to arrive on Earth sometime next year for PlayStation 4.